![]() ![]() attach the "true" procedure block to the "Return" procedure block, and place them into the "do" part of the "If" procedure block we made earlier. Following that, still working on our procedure, go to "Logic", and grab the "true" procedure block, then go to "Flow control" and grab the light blue "Return" procedure block. After that, we want to change to, and set the empty box to "Air" (It should be the first block after your mod's blocks.) So first, we want to grab a template procedure from "Procedure Templates" called "Check type of a block below". We want to make a procedure to check if the block above is air. ![]() After setting your desired generation heights, still in the Generation tab, we want to make a Additional Generation Condition, click the green plus button. (I'll update this entirely when I come back to Minecraft Modding)) (Unless the grass of your biome spreads, it'll unfortunately be quite small and scattered as we are depending on the ore generator, which is somewhat limited when it comes to this. The "Average amount of ores in a group" should be over 13, but under 32. Following that, set the "average amount of ore groups per chunk" to either 1 (Rare) up to 31 (Rather Common), however, the higher might lag the game. ex, Netherrack for nether, Soul sand for the Soul Sand Valley, or End Stone for the End Barrens. Still in the generation settings after you decided the biome, pick to replace that biomes most common ground block. ("small_end_islands" or "soul_sand_valley" may also work well) In the Generation settings, and choose the dimension you want your biome to be in, Then depending on which dimension you choose, make the grass generate either in the "end_barrens" or "nether" as those are mostly blank, and wide biomes, but, you can choose any other biomes you want. First, we take our biome's grass block (Which sadly has to be different from other biomes in that dimension to work properly) (Also, If your wondering why this is so long, I tried to make this as beginner friendly as possible. This be better if you want to make mini mini biomes that are more of an addition to existing ones, unless you are really good at making things work) ![]() (It's alright, but, still doesn't work the best, and it doesn't actually set a custom biome. Workaround to "biome" generation to existing dimensions Is biome generation possible in the nether and end yet? If so, can someone instruct me on how to add biomes to these existing dimensions? (Asking about this in the latest snapshot version) (Edit:But, I added a okay workaround and extra stuff for fun) (Edit:For anyone looking for an answer, it's no) ![]()
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