All of these teams had over 3,000 games each this year, and together featured in over a quarter of all Blood Bowl played. This is the meta after all in the very real sense of what you are likely to be playing against at any given tournament.įive teams have held the most-played spots (at various positions) in both of the last two years: Dwarves, Humans, Lizards, Orcs, Undead. We touched on Popularity last time round in terms of how it can affect win rates of the popular teams, but I think it’s worth discussing in its own right. This is a team that still sometimes finds itself in higher tiers in rules packs, so this might be something for TO’s to take a look at and give Blorcs some help.īlood Bowl NAF Tournament Team Popularity Early 2022 win rates had improved, but they have finished almost exactly where they did in 2021 with 43.1%, the third-worst in the game. As a fun take on the Chaos concept who certainly can be good, I think GW deserve credit for their addition.īlack Orcs certainly seem to have found their level, and it is not good. Our first full year of the revamped Khorne team has seen them in the lower end of the list, much as their original iteration was. Skaven and Necromantic fit into a similar category here. Lizards have become the second-most played team, behind Orcs, which may be a factor here. Other notable teams to pick out include Lizardmen, who at 49.5% have continued sub-50% win rates in the BB20 world. Initial findings based on what we saw in the Eurobowl data was that this was a team that was used as a vehicle for Griff Oberwald or other strong Stars. And this is a team that has commonly been considered pretty terrible, and universally agreed to be worse than the BB16 version, so their numbers certainly bear further analysis. They have a lower sample size than almost every team on this list, but more than enough games to be considered merely an oddity. The surprise team is certainly Old World Alliance. Probably the main point of discussion now is if these teams should still be considered (as they traditionally are) as Tier 2 teams. At this point, we can stop looking at High Elves and Tomb Kings as outliers. High Elves retained their place in the highest echelons of the meta, and so did Amazons (who we’ll talk about in more detail later), Dark Elves, and Tomb Kings. I can’t think of any particular reason that should be the case, so it will be one to monitor in future. Their win rate increased in the back half of the year to very high levels. Interestingly, and perhaps surprisingly, Underworld once again topped the chart. So that seems to be a good sign of Meta health. We’ve gone from having a 62.3% win rate best team and 38% win rate worst team to 57.9% and 41.6% respectively. On a high level, our outliers from 2021 have noticeably come in. This time we’ll push forward to compare 2021 and both periods of 2022. Last time round we compared the BB16 era with 2021 and the first half of 2022. Equally we don’t always know if a tournament allowed or restricted Star Players. Unfortunately there is no way of knowing what exact tier a team was classed in at any given tournament, nor what benefit that tournament’s rules pack gave teams of any given tier. As we have noted many times, Tournaments generally do not follow the Tiering allocated in the BB20 rules. That’s a nice thing for this kind of analysis because it means our sample size is a bit more robust, but it’s also great to be covering a game in such rude competitive health.įinally, a note on Tiering and Rules Packs. Blood Bowl (and tabletop gaming in general) is back in a big way after the tough Lockdown period. Our data includes more than twice as many Tournaments as last year. One thing to note before we go anywhere else, number of games played was through the roof in 2022 compared to 2021. Amazon team updated about half-way through it.Norse team updated shortly before this period.In this article we’re going to take a look over the latter half of 2022 to see the impact of those changes and other developments in the world of Blood Bowl Tournament play, and where it leaves the Blood Bowl meta as we kick-off 2023.Īs always, we are indebted to the work of Mike Davies who has gathered and presented much of the NAF’s data for easy consumption.įor consideration throughout this article, here is a summary of some of the bigger changes to the world of Blood Bowl influencing the period we are covering For the first time in a long time, Blood Bowl has become a game much like other GW games, where we see changes, updates, and additions on a semi-regular basis, and that means our meta has more potential and likelihood to shift than probably ever before. Earlier last year we did our first Goonhammer look at the Blood Bowl Tournament meta.
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